ASL Action Pack Scenario AP8 - A Bloody Harvest

This scenario is the same as the ASL Action Pack Scenario AP8 - A Bloody Harvest,
but designed so that the AI operates under the special scenario rules for
the Polish side.

This scenario should only be played as German vs. Polish AI

Published in Action Pack #8

PABIANICE DISTRICT, POLAND, 7 September 1939: From the very beginning
of the invasion, Polish defenses had proven to be woefully unprepared for
the German onslaught. The blitzkrieg tactics employed by the German armored
columns allowed great territorial gains in just a few short days. As the panzers
raced across the Polish countryside conducting their breakthrough-and-pincer
maneuvers, it ultimately fell upon the German infantry to mop up areas of
bypassed Polish resistance. One such operation occurred in the farm community
of Pabianice, just outside the city of Lodz. As the German Eighth Army
advanced along the eastern and western flanks of Lodz, the grenadiers of Die
Leibstandarte were sent into Pabianice to clear out its staunch garrison.

Special Rules: At least 3 Polish MMC must be placed south of hex row 20,
but not further south than hex row 24 (AI will follow this rule).

Units
German: Squads, LMG, MMG, Leaders
Polish: Squads, HMG, Leaders
Maps: ASL Map 43

Terrain: Village, Grain, Woods

Scenario Length: 7 Game Turns

Victory Objective: The Germans win by forcing the Polish forces at least 2 hexes away 
from Hex 1,13 in any direction. Any other result is a Polish victory

Scenario Notes: The original scenario rules give the Polish 4-5-7 squads Assault Fire 
capability. Because ToTH currently doesn't allow for this, the Poles were upgraded 
from the original MMG to a HMG. 


AFTERMATH: Among fields of corn and sunflowers, the men of the Polish 2nd
Infantry Division stubbornly fought off the invaders. Well dug-in and camouflaged
within the crops, the Poles would typically hold their fire until the Germans were upon
them at point blank range, revealing themselves at the last moment with a hail of gunfire
and grenades. In this manner, the defenders put up such a stiff fight that the grenadiers
were first stopped and then pushed back. Despite the garrisons valiant efforts, however,
the inevitable soon came to pass as Pabianice fell under the sheer weight of the German
assault.

Adapted by: utexgrad
Original scenario design by: Pat Jonke, Kevin Meyer, Pete Shelling, Bill
Sisler, and Brian Youse